But this novel, Doom's Day: Extraction Point caught my eye, and so I thought I'd give it a whirl, and I'm actually glad I did as it's not bad as a novel.
It's not exactly stand-alone of course, and you need to have some understanding of what is happening beyond the events in the novel itself, which is a shame.
So there's this character called Doom, and she's apparently an assassin ... the Beeb released a video of her before this range started and, to be brutally honest, it was awful:
So I wasn't filled with confidence ...
The book covers four hours in Doom's life (fourteen through eleven). And each hour she has to kill someone. It's not clear at all why this is, or what would happen if she fails ... but there's a lot of agonising about it. She also seems to be looking for the Doctor ... but then, when she finds him - several times - she doesn't find out or ask why or how the Doctor is supposed to help her ...
Instead we're plunged into action as she tries to kill a chap on a snowy planet: it's all chair lifts and skis and fast moving action ... and then we discover that the planet isn't what it seems and the race behind it are an old enemy of the Doctor (who don't then appear again in the book!)
It's hard to review with no spoilers at all as, to be honest, the book is FULL of old enemies and old Doctors and most of them are pictured on the cover! But from a snowy wasteland we're taken to Satellite 5 from the 9th Doctor adventure 'The Long Game' where Doom has to kill a ghost and the whole plot riffs around the Jagrafess, Cathica, and game shows, just the same as the TV episodes did ...
Then we're off to an asteroid which seems infested with insects which aren't quite what they seem ... and then finally we're back to the real planet the fake one in the first adventure was based on, and Doom has to kill two of the people there ... except that the Family Slitheen are also in attendance ...
It's fast and frantic stuff and M G Harris has an engaging style which drags the reader through with little time to ponder on continuity or plot holes ... or just how Doom manages to keep going through hour after hour of frenetic running, climbing, falling, death defying escapes while working out who to kill and how as she goes ... I'm not sure she even stops to drink, eat or to attend to ... personal stuff ... in the course of her adventures.
What's interesting though that all the Doctor Who continuity gubbins sort of makes this feel like a Doctor Who adventure, even though the Doctor is largely absent ... and when he does appear, it doesn't feel much more like Doctor Who at all ...
A final word on the title ... Extraction Point ... I can't really see what this has to do with the story ... it just seems to be a nice title that the publisher decided to hang on it ...
And of course, at the end, Doom is off to the tenth hour that she is counting down ... with no conclusion or answers to why she sees 'Death', all black cowl and scythe, in a cafe toilet on Earth in 2006 ... seems she might have seen it before ... but I've no idea.
There are, presumably, 24 of these 'hours' scattered throughout the various media and written, with various degrees of success, by different authors ... Here's a handy chart ...
It's a bold idea to be sure ... but I do feel that the overall execution is shaky ... and as to whether any fans will stay the distance and experience all the adventures is anyone's guess, especially as some are in limited-time form like a separate comic supplement given away with Doctor Who Magazine, or two of the adventures as part of a computer game called Lost In Time.
But as a rollicking adventure novel, full of action and adventure in the Doctor Who Universe ... it's not at all bad!